My professional experience.
Bungie
Narrative Lead
Senior Narrative Designer
May 2022 — Present
Destiny 2: Codename Apollo
Destiny 2: The Final Shape
Destiny 2: Lightfall
Santa Monica Studio
Writer
September 2019 — April 2022
God of War Ragnarök
I have done both writing and narrative design for the next installment of the God of War franchise.
Night School Studio
Narrative Designer
August 2017 — August 2019
Afterparty
Role: Narrative Designer and Writer
Developed and championed the narrative integrity and design goals of Afterparty from its concept to completion.
Crafted world lore and narrative rules for writers and designers to adhere to during the development process.
Pitched, developed, wrote, and edited 2 of the 9 main story quests.
Implemented quests– directed scenes through hands on character blocking, animations, and dialogue timing, all using in-house node-based visual scripting.
Unannounced Title
Role: Project Director and Creative Lead
Oversaw the creation and development of a mobile puzzle adventure game for a large, established IP with multiple stakeholders.
Led a development team of 7+ through the project’s life cycle.
Communicated regularly with stakeholders to update our project progress, present ideas, and receive feedback.
Pitched, developed, wrote, and edited all 5 quests in the game.
Designed tactile touch-based mechanics to support and enhance all story goals.
Adhered to strict, well-known, and established character voices.
Met fast-paced deadlines and quickly turned around internal and external notes to satisfy all stakeholders.
Nix Hydra Games
Game Designer
Jan 2016 — Jun 2017
Coordinator
Jan 2015 — Jan 2016
January 2015 — June 2017
Sticker Quest: A Daily Adventure
Role: Narrative Designer and Writer
Wrote all copy for a daily choose-your-own text adventure story.
Designed overall narrative structure for the game.
Developed lore, planned future content updates, and implemented text.
Worked closely with the project’s artist to bring sticker concepts to final design to be used by players.
Designed and implemented core game features.
Unannounced Room Escape Project
Role: Narrative Designer
Designed a robust dialogue system from the ground up.
Designed 5 room escape levels ranging in difficulty from easy to moderate.
Wrote dialogue and collaborated on the overall narrative of the game.
Implemented dialogue and text.
My educational experience.
Columbia College Chicago
B.A. Film & Video
August 2010 — June 2013
I studied all aspects of filmmaking, but I was able to tailor my college experience to focus on screenwriting. I spent a majority of my time both writing and studying screenplays.